BuzzerBeater Forums

Help - English > Training

Training

Set priority
Show messages by
This Post:
11
235767.1
Date: 02/10/2013 11:00:46
Overall Posts Rated:
22
Is it best to just train one position at a time, while ive been here for a while, i keep floating between 4 and 5, i have to develop some consistency. Im thinking training will help, but most of the time i train multiple positions, which may be the achilles heel

Monteagle Mountain Wolves D5

Selenafan
From: jv03

This Post:
00
235767.2 in reply to 235767.1
Date: 02/10/2013 11:45:09
Telecasters
III.9
Overall Posts Rated:
9898
Second Team:
Telecasters II
You should be focusing your training on one or two players and use the single position when possible. I do have about five younger guys (21-25) a different positions who I like to train, but they are not a focus of my training and I don't sweat it if they don't get 48+ minutes. I'd also recommend not training jump shot directly too much as many of the training types hit jump shot as a secondary training.

This Post:
00
235767.4 in reply to 235767.1
Date: 02/12/2013 22:38:08
Overall Posts Rated:
7878
I'll give you a couple things that i take away from a brief view of your team.

1) the one player you are selling is a one-way player. Meaning the SG that you have on the Transfer List right now has 5 of 6 guard skills, and not much as far as inside skills. If this is the backbone of your team, when you move to D.V this will hurt you a bit more than it would it a primarily computerized league.

2) Gameshape is one of the backbones for consistency. Having guys that you count on float north of 70 minutes and south of 48 minutes starts to cause havoc with their gameshape.

3) make your arena costs sane again. You might be close to selling out your arena if you had 9/35/120/800. Seems silly to do your current strategy.

4) If you want to train, train young guys with decent potential (i like 7+, some are ok with 6+). guys who are age 23-24 aren't going to train very well compared to 18. guys whoa re 26+ are lucky to pop.

5) Focus on salary efficient players with good primaries and secondaries. A guard with 2's in inside shooting will be more likely to miss between 15% and 35% of his shots that are still taken inside. Especially if the other team houses a well rounded guard with 7 ID.

This Post:
00
235767.5 in reply to 235767.4
Date: 02/12/2013 22:55:13
Overall Posts Rated:
6969
Hey, I understand what it definitively means to be salary efficient - the player is efficient for the salary he costs - but what does that mean in terms of game skills?

This Post:
22
235767.6 in reply to 235767.5
Date: 02/12/2013 23:11:20
Overall Posts Rated:
497497
SECONDARIES!
BALANCE!

When a guard has decent big skills (or vice-versa) he's salary efficient.
And when your player has his primaries at about the same place (ex: a big with 12/12/12 in IS/ID/RB) he'll cost less for performance than a player that costs the same, but has one superskill.
Play around with a salary estimator and you'll figure out what salary efficiency is all about. There's one at (http://www.buzzer-manager.com/en/accueil/)

Last edited by rhyminsimon at 02/12/2013 23:13:02

Join the official USA offsite forum for helper tools, camaraderie and advice! (http://s3.zetaboards.com/BuzzerBeater_USA_NT/index/) – Builder of the Training Simulator: (229484.1) – Former host of the Golden Clam Invitational (http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
This Post:
00
235767.7 in reply to 235767.5
Date: 02/12/2013 23:57:43
Overall Posts Rated:
7878
a simple enough example:

a 6'0" guy with 8's across the guard skills, or the top 6 skills....and 4's across his big skills (IS/ID/REB/SB) is going to cost you in the 7k salary range.

If you upgrade him to 10 primaries without moving the secondaries: 16k cost.
If you upgrade him to 7's in secondaries without moving primaries: 8k cost.

The same 12 skill points in secondaries cost you roughly $1000 per week, the 12 points distributed in primaries cost you 9k.

This Post:
00
235767.8 in reply to 235767.7
Date: 02/13/2013 00:13:51
Overall Posts Rated:
6969
Okay, also then, would the more efficient guy perform better or would the less efficient but better primaries guy perform better?

This Post:
11
235767.9 in reply to 235767.8
Date: 02/13/2013 00:23:23
Overall Posts Rated:
7878
I'll reference a comparison i made in a chat a few days ago. I found two guys in US D.IV league (yes, the same league, the same side of the conference even) with the following skills.

12/11/12 JS/DR/IS with 4 exp and 5 JR hit 52% from the field in his statline for the season thus far.

15/13/5 JS/DR/IS with 6 exp and 7 JR hit 39% from the field.

D.IV US is similarly ranked to you right now in D.III in canada. Whether or not the more efficient guy will always perform better is a bit up in the air. However, the more efficient guy will usually over the course of the season net you at least the same amount of wins with several thousands per week in savings.

This Post:
00
235767.10 in reply to 235767.9
Date: 02/13/2013 08:39:32
Overall Posts Rated:
6969
Oh I see, okay, it's making more sense to me now. Thanks!

This Post:
00
235767.11 in reply to 235767.8
Date: 02/13/2013 09:59:37
Overall Posts Rated:
32293229
Okay, also then, would the more efficient guy perform better or would the less efficient but better primaries guy perform better?


The other thing is that often secondary skills, while not reflected in the team ratings, can be very effective. My personal experience was that even though I was playing with big men with less IS than was maybe typical in my time in IV in particular, because they all had good (7-8 range) handling and passing, they were not prone to turnovers and often one big man would dump it to the other for an easy inside shot. None of that would show up on the team's offensive flow rating, of course, nor does it really contribute to the inside offense rating, but picking up more easy buckets is never a bad thing. The other way to look at it is if you have atrocious handling and passing on a big man, he's likely to turn it over a few times a game against quality opponents. To make up those possessions, you'd either need to increase rebounding significantly to pull down an equivalent number of offensive boards or increase those ball skills to avoid the turnovers. Increasing rebounding on an already heavily-trained big man with bad guard skills is a painful thing salarywise, while the handling and passing are essentially free.

Of course, when you have a 22 year old donkey that's making upwards of 50k/week playing them out of position is also painful, which is why training secondaries early is a good idea.