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2 Q'sHigh DMI and Age

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From: mcropp7
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152175.1
Date: 7/20/2010 8:52:18 AM
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Two questions.,....

1- I have seen a player with 30,000 DMI and only has one or two respectable ratings, the rest is mostly average ro mediocre.... 20 years old, listed as a 6'6 Center....... Why such a DMI?... proficient game prep...

2- How is the age dealt with on BB? Does it just increase with the seasons?

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152175.2 in reply to 152175.1
Date: 7/20/2010 9:03:59 AM
Overall Posts Rated:
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Gameshape influences DMI a lot! Proficient gameshape increases DMI a lot from the DMI at strong. Don't rely on DMI as an indicator of how good a player is.

2. Age increases for all players during each offseason.

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152175.3 in reply to 152175.2
Date: 7/20/2010 4:33:18 PM
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2. Age increases for all players during each offseason.

Except for retired players.

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152175.4 in reply to 152175.3
Date: 7/20/2010 5:05:47 PM
JMDCeltics
III.10
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And newly drafted players.

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152175.5 in reply to 152175.4
Date: 7/20/2010 10:13:26 PM
Overall Posts Rated:
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And Brett Favre

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152175.6 in reply to 152175.1
Date: 7/21/2010 2:29:27 AM
Overall Posts Rated:
4040
1- I have seen a player with 30,000 DMI and only has one or two respectable ratings, the rest is mostly average ro mediocre.... 20 years old, listed as a 6'6 Center....... Why such a DMI?... proficient game prep...


Gameshape influences DMI a lot! Proficient gameshape increases DMI a lot from the DMI at strong. Don't rely on DMI as an indicator of how good a player is.


DMI rating at proficient Gameshape is just under 10x the players salary (that would make the player in question's wage just higher than $3000?). Age, height and position have nothing to do with it. Likewise for Strong which is about 7x and respectable which is around 3x. The margins are different when you divide the salary against the gameshape between various players, but is still quite close to the figures I have given, and I believe the inconsistancy is due to the sublevels of gameshape.

Also if you are training a player that pops in any skills for the week, you will find that his DMI changes, even if his gameshape stays the same. That is proof that DMI and the strength of a player are related to eachother. It is also a good guide to calculate the players current wage or the wage for the following season in the final weeks of a current season.

So in saying that, not only would I say DMI is an indicator of how good a player is, but I would say it is the single best indicator available!

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152175.7 in reply to 152175.6
Date: 7/21/2010 2:36:40 AM
Overall Posts Rated:
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So in saying that, not only would I say DMI is an indicator of how good a player is, but I would say it is the single best indicator available!


I disagree. A player could have 1 high skill and the rest mediocre and he would have a high salary and high dmi but would not be a good player. I think looking at a players game ratings and stats can be a better indicator of how good a player is.

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152175.8 in reply to 152175.7
Date: 7/21/2010 4:44:16 AM
Overall Posts Rated:
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I disagree. A player could have 1 high skill and the rest mediocre and he would have a high salary and high dmi but would not be a good player. I think looking at a players game ratings and stats can be a better indicator of how good a player is.


It's a shame that you an zyler cannot see that with his "scouting program"... ;)

In reality you can see a players skillset when buying a player so that situation is black and white. However you cannot see an opponents skills when scouting, so accurately predicting a players skills is somewhere between impossible and blind luck (proven fact as you well know). If for arguements sake, a player does have 1 high skill and the rest mediocre, that should be reflected in game ratings and stats (but I have the best sg in my league shooting at .368 3fg and my 19 yo trainee pf at .600, so even that has its flaws). Also look at my game against Onski Mooses this season and tell me if Spencer Johnson's stats and rating are a reflection of his skills...

I have used DMI to predict where I can play a weaker player in a position and know that his overall skills will hold up due to the opponents gameshape dropping DMI below my players. Yes you are relying on a player to be somewhat balanced, but usually what sort of players and stategies are best used are determined by what your opponent does as a team, which they generally won't favour tactics that their star players are not suited to. You can't accurately calculate a players skills with DMI (or any method), but what you can do is calculate the effect that gameshape plays on the particular players overall skill opposed to the player you wish to line up against him. As a scouting tool, that is far more valuable (and simple)than a system that guesses 6 of 10 skills (with a 5 pop margin of error in each skill) and getting every primary skill incorrect! ;)

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152175.9 in reply to 152175.8
Date: 7/21/2010 4:53:26 AM
Overall Posts Rated:
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haha I don't use a "scouting program" of any kind :P

I know I certainly can't predict my opponents skills. And I'm not saying that looking at stats in a match is completely reliable as obviously it depends who the opponent was as well.

I like using the DMI to roughly compare players with the same gameshape and the same position. But I don't think that it is "the single most useful indicator".

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152175.10 in reply to 152175.9
Date: 7/21/2010 5:23:47 AM
Overall Posts Rated:
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I like using the DMI to roughly compare players with the same gameshape and the same position. But I don't think that it is "the single most useful indicator".


Well clearly you wouldn't if you have no idea how DMI works. Did you read my first post or just disagree for Zylers sake? lol

Firstly, position has absolutely nothing to do with DMI. Not one single thing. Nor does age, height, religion, hair colour or anything of that description...
Secondly, when you use DMI to compare players with the same gameshape and (even though it's irrelivant) position, what do you find that the players salary doesn't already tell you? The only difference you will find is that 1 may be unusually higher than the others if a player has been trained. Would that not give you a great indication of a players strength opposed to your own?

If you read what I said in my first post (the one you disagreed with) about DMI you might understand, firstly how it works and secondly how it can be used as a guide to deciding a players strength when you face them on gameday.

Last edited by Pablo Ignatio Montoya at 7/21/2010 5:28:06 AM

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152175.11 in reply to 152175.6
Date: 7/21/2010 10:52:11 AM
Overall Posts Rated:
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Also if you are training a player that pops in any skills for the week, you will find that his DMI changes, even if his gameshape stays the same. That is proof that DMI and the strength of a player are related to eachother. It is also a good guide to calculate the players current wage or the wage for the following season in the final weeks of a current season.


How? I don't understand how you go from one to the other. I only see that this shows that training has occurred. Can you explain , please.

A player's salary and/or DMI are only generalizations of how good a player is. For example here are two players:
Player A) salary = 42k DMI = 380000
Jump Shot: sensational Jump Range: proficient
Outside Def.: prominent Handling: prominent
Driving: proficient Passing: respectable
Inside Shot: proficient Inside Def.: prolific
Rebounding: prolific Shot Blocking: respectable
Stamina: inept Free Throw: average

player salary = 63k DMI = 540000
Jump Shot: stupendous Jump Range: proficient
Outside Def.: proficient Handling: strong
Driving: proficient Passing: inept
Inside Shot: inept Inside Def.: respectable
Rebounding: respectable Shot Blocking: awful
Stamina: inept Free Throw: pitiful

Both players have proficient GS. I don't think DMI is a very good indicator of how good a player is. In my mind it is a function of salary and GS and whether or not a player is training, and nothing more.

Once I scored a basket that still makes me laugh.