I don't see it as the Grail everyone believes it to be.
I have this doubts as well, however I've no idea what else would be more effective in luring new players.
I don't think BB needs to lure more players. I think they need to better retain the new players they get.
Part of the issue I see is how competitive a new player is. Everyone that starts a new game (whatever it is, on whatever platform) wants to enjoy a modicum of success early on. That's why most PC/PS?/X-Box games have a tutorial system built in at the beginning of gameplay. Recently, I played Shadow of Mordor (great game) - they didn't pitch me in headlong to hack 'n slay immediately, they walked me through the game systems within the story so that I could learn. Missions get incrementally more difficult (don't get me started on the final boss missions tho'!!! Anyway... I digress...), you learn as you go - and the more difficult tasks don't occur until much later in the game's timeline.
BB doesn't necessarily do that, at least not with every player. The REAL problem with Buzzerbeater's retention is that new players get put into the highest league with an available opening - and this is at it's most damaging in the smaller nations we're discussing. Ostensibly it's to maintain a 'real manager' presence in higher leagues, what it ends up doing is pitching someone with zero experience against some of the better managers in that region with no experience and without the tools to be able to cope. As it is, you get the absolute crapola beat outta you right away. Why hang around for that?
The thing is, the problem would be solved once the season ends, via bot clean-out and promotions. What I propose is that users have their first league be the lowest available in that nation. That would ensure a reasonable amount of
'forgiveness' when making mistakes, and create an environment where a person would enjoy some successes immediately.
So... if you do that then a higher league might have a bot (or maybe two) for part of a season. Big deal. If it came with the bonus of having a stronger nation (more users) - I'm on board.
Japan experiences this on a fairly regular basis. Someone in JBBL quits mid-season, we end up with a new user - and within a month they bail.
It's simply a pretty daunting experience to have in your first weeks of a new game, when your opinion on said game is still in the formative process.
Last edited by malice at 1/23/2015 9:59:24 PM
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