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JS vs DV

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This Post:
00
280925.1
Date: 08/12/2016 06:26:34
A WildCats
ASL
Overall Posts Rated:
1212
Second Team:
A WildCats II
which is better to train to get shots for any positions, Jump shot or driving?
let me know the reason, as well.

This Post:
22
280925.2 in reply to 280925.1
Date: 08/15/2016 03:53:22
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13111311
If you look at a player in a vacuum, you will need both. With just Jumpshot, he'll be great at shooting but he will take bad shots because he can't create good looks because of low driving. With just driving, he'll be great at creating shots but won't be able to hit them consistently.

But, since basketball is a team sport and he'll never play 1 on 1 in a game, you need to factor in your team. If you have other players that have great driving/passing, he can get open looks from them and won't need to create his own shot as much. If you train passing and handling on your player, he won't need his Jumpshot as much as he can drive and pass to a teammate who can score.

This Post:
00
280925.3 in reply to 280925.2
Date: 08/16/2016 03:57:34
A WildCats
ASL
Overall Posts Rated:
1212
Second Team:
A WildCats II
hmmm, it's confusing. let me ask in another way.
what's the best way to train PG player? Does he need driving? I thought at first that JS and PA training train HA and DV a bit, and that't enough to train as a PG player. Does he still need DV and HA training as well as PA, JS, and OD?

This Post:
00
280925.5 in reply to 280925.3
Date: 08/16/2016 06:32:31
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13111311
If you ask me, yes I want a PG with good driving, I like it over JS. I therefore also prefer training 1vs1 over jumpshot for PG's.

In my eyes, a PG needs at least OD, HA and DR. Then, he also needs a balance of PA, JS, JR and IS to your liking. He doesn't need all 4 of them to be high, but their total must be good. I want this for all my players, and the PG probably has more PA but the total needs to be in balance. This way, I believe a player will always have a good option in any situation, to either make a good pass or be able to score.

So I would train 1v1 to increase driving, as it also trains HA, JS and if you train forwards it also trains IS. 1v1 and PA usually gives you enough HA so you don't need to train it seperately. 1v1, JR and IS usually train JS enough so you don't need to train it seperately either. You always need OD.

From: chihorn
This Post:
33
280925.6 in reply to 280925.5
Date: 08/16/2016 09:50:59
New York Chunks
II.2
Overall Posts Rated:
939939
Good advice in this post.

What it comes down is how much your strategy relies on your PG to score. If you do not have reliable scorers elsewhere in your lineup, then having a PG who can score without turning the ball over becomes more of a need (JS to go along with DR, think Derrick Rose). But if you have a other players who can score well, it could be more helpful to have a PG who can get them the ball and help their scoring (PA with reliable DR, think Rajon Rondo or Ricky Rubio).

I guess it help having all "R" initials in your name if you want to be a reliable "pure PG". I wonder if Roger Rabbit can play PG...

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
280925.7 in reply to 280925.6
Date: 08/16/2016 15:03:24
Palestra Itália
III.1
Overall Posts Rated:
296296
Second Team:
S.E. Palmeiras
I think in DV as the ability to create shots, either for themselves or for other. After you create this show it comes the JS/PA. PA I think it works as a BB IQ. If a player have a high PA he tends to have a higher FG%. So in game play I can things working like this: Player creates offense (DV) and then he's able to recognize (PA) if its better to pass to someone with better chance of scoring or to go to the basket by themself (JS/JR)

This Post:
00
280925.8 in reply to 280925.7
Date: 08/17/2016 18:58:29
Overall Posts Rated:
654654
Game Manual says: "Allows the player to create his own shot without a good pass from a teammate." I don't think it has anything to do with creating opportunities for other players. I do believe that a HA helps PA create scoring opportunities for teammates.

This Post:
00
280925.9 in reply to 280925.8
Date: 08/17/2016 19:54:33
Palestra Itália
III.1
Overall Posts Rated:
296296
Second Team:
S.E. Palmeiras
I read this a poor translation of the skill. For me it would be like "the ability to break the defense" or something like that. Of course I may be wrong, and probably am. Also, I do think it´s a secondary effect. Compare players with similars JS/JR/DR/IS but different PA. The one with higher PA will probably have a higher FG%.

This Post:
00
280925.10 in reply to 280925.5
Date: 08/18/2016 10:56:28
A WildCats
ASL
Overall Posts Rated:
1212
Second Team:
A WildCats II
sorry for the delay response.
I have been thinking how to train PG with your advice, looking at this

http://www.buzzerbeater.com/community/forum/read.aspx?thread=144856&m=22

and this

http://www.buzzerbeater.com/community/forum/read.aspx?thread=144856&m=34

while I still prefer JS for a PG, I'm gonna include 1 on 1, JR, and a little IS in my PG training plan.

all in all, almost every skill is required to be a great player...hahaha.


Last edited by WildCats at 08/18/2016 11:07:38

From: WildCats

This Post:
00
280925.11 in reply to 280925.4
Date: 08/18/2016 11:16:13
A WildCats
ASL
Overall Posts Rated:
1212
Second Team:
A WildCats II
sorry for the delay response.
JS/JR and DV/IS are combined skills?
How much helpful is HA to score?