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Substitutions Questions?

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275778.13 in reply to 275778.12
Date: 01/06/2016 16:09:46
Overall Posts Rated:
202202
I have a suggestion about subs. Why can't the game developers make something like this:
1. you set your 1. and 2. (subs) lineup (lets say you only pick 10 players for the game)
2. you choose your attack/defense tactics and all that stuff
3. and then, you have a "button" choice at every player: you have 3 choices:
-minus (-): that player will play less in the game than normal*
-neutral (?): the player plays normal* minutes
-plus (+): the player plays more than normal*

*normal: the amount of minutes the player gets in the current GE

What do you think? It's just a rough description, the details would be added later. I think it's agreat idea, because managers could choose how mauch playing time a player gets in a game.

Last edited by KOMET123 at 01/06/2016 16:10:46

This Post:
00
275778.14 in reply to 275778.13
Date: 01/07/2016 11:59:29
Monkeykid Maniacs
II.2
Overall Posts Rated:
3636
This is interesting... but probably would require restructuring of the lineup page to insert all those extra options after each player without making it look bad. Especially starters the way they're laid out.

Also what if you make a conflict? Like You put all 3 PF slots to "+". How would the engine handle this?

I like the idea, but there's a lot to think about in making it actually feasible.

This Post:
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275778.15 in reply to 275778.14
Date: 01/07/2016 12:45:47
Overall Posts Rated:
202202
Like You put all 3 PF slots to "+". How would the engine handle this?


Easy: the pluses cancel each other out, so SF-s would play like they would in " neutral" mode.

I like the idea, but there's a lot to think about in making it actually feasible.


Like I said: this is just a rough description. I have few suggestions in my head, but I need the response of other players on this idea, so that I see if my idea is any good or just a "dream".

From: Marvel

This Post:
00
275778.16 in reply to 275778.14
Date: 01/07/2016 16:28:01
Overall Posts Rated:
4040
Wait, why would you put a + on the 3rd slot? Assuming that slot is for reserves, they cant feasibly play big minutes unless the starters foul out or its a blowout

From: Crazy Li

This Post:
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275778.17 in reply to 275778.16
Date: 01/07/2016 18:36:58
Monkeykid Maniacs
II.2
Overall Posts Rated:
3636
Just an example. There could be other combinations that don't work together.

The point is making sure the system knows what to do in the case someone does something weird.

Just because it's not a good idea doesn't mean someone won't try it.

How about another scenario: You set the same player for more than 1 slot (common for training) but you (perhaps accidentally) set different minutes settings on each slot... what does the sim do?

Last edited by Crazy Li at 01/07/2016 18:39:04

This Post:
11
275778.18 in reply to 275778.17
Date: 01/09/2016 11:43:51
Overall Posts Rated:
202202
If I understand right: you put a player on the position of center as a starter, sub and a reserve, right? I see where you are aiming, but that player would get his 48 minutes (except if he gets tired and is sub for a "Lucky fan"). So it would be the same as it is now, because the player doesn't have any substitution player, that can sub him.

Let me just present you how + (plus), - (minus) and ? (neutral) would work:

1.) Starter: +
Sub: ?
Reserve: -

This set-up would work us current tie games. So, the starters would play around 38 minutes. The sub would play the "garbage minutes" and the reserve wouldn't play any minutes.

2.) Starter: +
Sub: -
Reserve: ?

In this case, the starter would play around 38 minutes, the sub and reserve would split the other minutes minutes.

3.) Starter: -
Sub: +
Reserve: ?

This is the case where the starter and the sub play around 20 minutes and the reserve under 5 minutes of playing time. So this is the current "blow off" games (you win for +20).

4.)Starter: -
Sub: ?
Reserve: +

They would play around 16 minutes (48:3=16).

5.) Starter: ?
Sub: +
Reserve: -

Sub and starter play around 24 minutes each.

6.) Starter: ?
Sub: -
Reserve: +

Reserve would play more than sub. Starter plays around 30 minutes.

These set-ups are just the bases. They can and will be adjusted. I was writing very fast so mistakes can occur. Share your thoughts and what can be adjusted to these settings. Maybe some settings aren't as good as they could be, but I think this could change and improve BB... a lot!

Regards

Last edited by KOMET123 at 01/09/2016 11:45:07

This Post:
00
275778.19 in reply to 275778.18
Date: 01/09/2016 12:37:55
Overall Posts Rated:
370370
We wouldn't have to try all sorts of wacky, illogical things with minutes (and wouldn't have thread after thread complaining about minutes) if minutes and training weren't connected. It's a simple fix begging to happen, but they'll never do it.

Last edited by Mike Franks at 01/09/2016 12:38:23

This Post:
00
275778.20 in reply to 275778.19
Date: 01/09/2016 15:02:54
Monkeykid Maniacs
II.2
Overall Posts Rated:
3636
What do you connect training to though? Just give it to them for free? That doesn't sound right either.

Minutes and training are connected in Hattrick Soccer as well but it doesn't suffer from the same problems because it has entirely different sub logic (typically players play the entire game anyway unless they get injured, red carded, or you specifically say to sub at x condition)

This Post:
00
275778.21 in reply to 275778.20
Date: 01/09/2016 17:45:53
Overall Posts Rated:
370370
What do you connect training to though? Just give it to them for free?

That is the usual response, and it is completely, absolutely 100% bogus. Pretty much every sport team management site uses training, nowhere is it free, and nowhere else except Hattrick is it so illogical.

If you want to defend training, get real.

This Post:
00
275778.23 in reply to 275778.21
Date: 01/09/2016 20:48:13
Monkeykid Maniacs
II.2
Overall Posts Rated:
3636
Why don't you give some examples then? Instead of whine about how it doesn't work the way you want to and how "almost every other game" does it better, why don't you give an actual example? What game does it right? How do they do it?

You can't expect me to just magically believe it can be done better without providing any examples of it being done better. I'm not defending the system, I just don't honestly know how else they would do it other than tie it to actual playing time.

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