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Staff level restrictions

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This Post:
55
273878.1
Date: 10/11/2015 15:59:43
Tunjevina
III.12
Overall Posts Rated:
544544
Second Team:
Krompir
A lot of the trainers that are lvl 6 or lvl 7 end up in the farming/cheating teams. I don't think BB's intended for something like that. My suggestion is that only DI teams could buy level 7 staff, DII teams up to level 6, DIII teams up to level 5, and DIV, DV teams up to level 4.

Positive impacts of this change:
1. Less farming/cheating
It would certainly diminish the motivation to build farms in DIV & DV divisions when you can't really build players as good as you can now.

2. More competitive NT's
This wouldn't impact micro nations, so their strength wouldn't diminish, while some top nations would feel the effects sooner or later.

3. Staff prices would be lowered
Trainer prices are too high (always have been), because so many lower league teams (mostly farms) are bidding for high level trainers.
You buy a trainee for 1.5m when he is 18yo, you train him for 10 seasons with level 6 trainer, and you sell him for 5m. You think you've earned 3.5m, but the truth is, you've spend much more than 3.5m on buying trainers and paying them their salaries. Even with 2 trainees it's questionable whether you'll actually earn something.

4. More realism
It's unrealistic for the best players to be trained in DIII, DIV or DV. If you want to build a 140+ tsp monster then you must promote at least to DII.

5. Less reason to tank
This one is self-explanatory

This Post:
00
273878.2 in reply to 273878.1
Date: 10/11/2015 16:10:59
Overall Posts Rated:
346346
Wouldn't this be massively punishing lower league teams who choose to train?

Also the way it works now is actually rather realistic, in that most trainees that start in lower leagues get trained until 22-24 when they become unaffordable and get bought by the D1 teams.

This Post:
00
273878.3 in reply to 273878.1
Date: 10/11/2015 17:57:33
Overall Posts Rated:
370370
At a first reading your idea seems like a very effective counter to farming. The game needs this. Good idea!

Of course, since the game is a training game and not a basketball game any more, don't expect it to happen.

This Post:
11
273878.4 in reply to 273878.2
Date: 10/11/2015 19:06:00
Tunjevina
III.12
Overall Posts Rated:
544544
Second Team:
Krompir
I don't think so. You can train great 120-125 tsp players with trainer level 4 that could play even at the best teams in the world:
(http://i.imgur.com/bBxYbvJ.png)
(http://i.imgur.com/vJAb0fN.png)
(http://i.imgur.com/myo6ZN1.png)
(http://i.imgur.com/N2JELye.png)
(http://i.imgur.com/d0i3fyc.png)
etc.

And with level 5 you can train 130-140 tsp NT players that can be sold for over 4m. The only thing you probably couldn't do is train 140+ tsp monsters, and I don't think lower league teams should feel a need to train those, unless they are farm teams.

If trainer level 4 is not enough for DIV and DV teams, than why do we even have them?


This Post:
00
273878.8 in reply to 273878.6
Date: 10/12/2015 10:45:40
Overall Posts Rated:
16031603
NT builds should have 140 TSP and/or salary over 200k.


140 TSP guys will become a thing of the past very soon, as the teams willing to commit to those marathon training plans will become less and less.

Not arguing on the salary though - a 140+ TSP guy with less than 100k salary is ridiculous and shows some serious flaws in the salary formula.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
273878.9 in reply to 273878.5
Date: 10/12/2015 12:11:46
Tunjevina
III.12
Overall Posts Rated:
544544
Second Team:
Krompir
This is from my own experience:
19yo HOF, 50tsp
First season trained with lvl 4 on 2 positions.
Next 4 seasons with lvl 4 on 1 position.
Next 5 seasons with lvl 5 on 1 position.
At 29yo he looked like this: (http://i.imgur.com/JqYJSo8.png)
Even though he lost 22 trainings because of injuries & GS training.

If he was 18yo and didn't miss training he could have ended up with 130+ tsp, probably even more if I trained him 1vs1 more, instead of some other skills.
He also played 69 games for Serbian NT.

My current trainee (134tsp): (26562677) will have between 135-138 tsp (I'll train him next season too) even though he was pretty average at the time I brought him, and I trained him most of the time with lvl 5 trainer. And he also missed 10-12 training due to injuries/GS/ST.

Those are just 2 examples, as a scout for our NT I've witnessed great progress among young players with lvl 4 trainer.

I believe that it's perfectly fine for new managers to start their training with lvl 4 trainer, than when they reach D3 they could replace him with lvl 5. With a good trainee they could build fantastic players that would play 30+ minutes even at the best bbb teams.

This Post:
00
273878.10 in reply to 273878.6
Date: 10/12/2015 12:13:13
Tunjevina
III.12
Overall Posts Rated:
544544
Second Team:
Krompir
Inferior builds? A similar (but worse, only 118 tsp) build to the ones that I mentioned played 44min at the last bbb final, and won.
I agree that most of them are not worthy of a NT, I already said that you shouldn't expect to train a NT player with lvl 4 trainer, even though it's possible for most nations.

NT builds should have 140 TSP and/or salary over 200k.

I completely agree with the salary part, but that's a different topic.
Not all NT players have 140+ tsp. Serbia won the last EC and the average tsp of our current 15 players is 133-134. In the final against Finland (33956) our centers had 123 & 118 tsp.