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(265255.45)Motion sg in my opinion should look like this..
Jump Shot: 12 Jump Range: 13
Outside Def.: 13 Handling: 12
Driving: 15 Passing: inept (6 )
Inside Shot: 9 Inside Def.: 8
Rebounding: 9 Shot Blocking:9
Stamina: 15 Free Throw:15
Experience: ???
anything higher than that is a imbalance. Which draws more attention to the next player to pick up the slack , which I think is a great, great thing.. Motion is ran by passing and team flow exp. pace.. the sf does a bit of everything it still depends on your best shooter regardless of who that may be.. also the foe od/id
There are some points I have troble with:
1) stamina 15. The highest possible stamina is 10. It's limited.
2) Motion needs a lot of passing. Passing 4 or 6 is a no-go. Even I, who prefers outside players, had PA 8-11 and I know that it was to low.
3) Experience. It helps you to select good shooting spots and has a very important influence during the end of the forth quarter. But I think you give experience to much power.
4) Rebound. Rebound 9 is okay, but only if you go for a "all positions rebound" team. If you have strong rebound Bigs, a high RB on your SG will only increase his salary.
motion center would look like this in my opinion
Jump Shot:10 Jump Range: 11
Outside Def.: 14 Handling: 8
Driving: 6 Passing:13
Inside Shot: 9 Inside Def.:10
Rebounding:8 Shot Blocking: 9
Stamina: 10 Free Throw: 14
Experience:????
this is a motion center the best I could create to predict. I think inside shot could be 10-11 im not 100%.. the ft has to the highest point on him to produce points and take shots. this will exploit a OD and id.
1) FT. A high FT skill doesn't mean that your guy will take a lot of shots. It only helps your player to score FTs. To force FTs your player needs high offensie skills to overpower the defender and force him to foul
2) Maybe less JS, but the idea of this JS/JR ratio is good. I played with almost such a player in the U21 and he was a strong scorer in outside tactics.
3) Inside skills. In Motion the C takes only around 13% of all shots. That's almost nothing. PG, SG and SF takes up to 70% (if your PF isn't a strong scorer). This means you don't need a lot of IS, but ID, RB and SB should be high. Your example will have big problems with every IS 11+ player. He will be outplayed, outscored and outrebounded. Give him less OD and more inside skills.
4) PA. good thing. You want him as a supporter for your guards, so PA 13 will keep the flow high and create open shots.
Push the ball is Ran by the pg/sg /sf/ is fast and based on exp. As far as that goes I think Jr/jr and driving a play huge factor also handling. I'm not sure to speak on player field placement and team timing. That is debatable thing but I assume its true in a way for mass point production or over all in the tactic. I would say the more flow and exp the better it works.. I put Max to show these are the very important factors. these skill are for all 3. position pf/c I will not tell. I will not and Cant spoil it all..
Jump Shot: 12-14 Jump Range:13-14
Outside Def.:??? Handling:12-15
Driving: Max Passing: max
Inside Shot: max Inside Def.: ???
Rebounding: 11 Shot Blocking: 9
Stamina: max Free Throw:10
Experience: ???
1) IS. Why would you take IS to 20? 75% of the shots in RnG are taken from mid and long range.
2) I would go with at least JS 17. You need firepower. JS 12-14 is to low. You have to keep in mind that most of the current guards have OD 14-17. The will shut your guys down.
3) PA. You don't need a max. passing. PA is important but fast tactics like RnG or Ptb rely more on driving and fast shots.